Gestural interaction systems are increasingly being used, mainly in games, expanding the idea of entertainment and providing experiences with the purpose of promoting better physical and/or mental health. In addition, it is recommended that the diverse needs of these specific end-users be considered in the design and development of this technology. Future research should address the appropriate introduction, teaching, and support required for people living with dementia or MCI to use the motion-based technology. However, there is a lack of information provided in the literature regarding the introduction, training, and support methods applied when using this form of technology with this population. #Cubemen 2 moty theme how toThe literature provides evidence that people living with dementia or MCI can learn how to use this technology and that they enjoy doing so. The use of this technology also spans across several contexts including cognitive, physical, and leisure all of which support multidimensional well-being. #Cubemen 2 moty theme softwareFive questions are addressed concerning (1) context of use (2) population included (ie, dementia, MCI, or both) (3) hardware and software selection (4) use of motion-based technology in a group or individual setting and (5) details about the introduction, teaching, and support methods applied when using the motion-based technology with people living with dementia or MCI.Ĭonclusions: The findings of this review confirm the potential of motion-based technology to improve the lives of people living with dementia or MCI. Results: A total of 31 articles met the inclusion criteria. Methods: A systematic review of studies involving the use of motion-based technology for human participants living with dementia or MCI was conducted. Objective: The aim of this study was to identify and synthesize the current literature involving the use of motion-based technology for people living with dementia or MCI by identifying themes while noting areas requiring further research. While past research suggests that technology can be used to support positive aging for people with dementia or MCI, the use of motion-based technology has not been thoroughly explored with this population. Although there are many research efforts directed toward the prevention and treatment of dementia and MCI, it is also important to learn more about supporting people to live well with dementia or MCI through cognitive, physical, and leisure means. While the suitability for traditional video games is thus described as limited, users see potential in gesture-based controls as training and rehabilitation tools.īackground: The number of people living with dementia and mild cognitive impairment (MCI) is increasing substantially. The experiences with gesture-based controls are rated as exhausting after about 20 min. However, the study results also indicate usability issues. The results indicate the potential in terms of user engagement and training efforts for short-time experiences. We also investigate differences between gamers and non-gamers. In a first user study with 15 participants we evaluate the experience with the Leap Motion controller in the two different game setups. We integrate gesture-based interactions into two different game setups to explore the suitability of this input device for interactive entertainment with focus on usability, user engagement, and personal motion control sensitivity, and compare it with traditional keyboard controls. This paper explores the Leap Motion controller as gesture-controlled input device for computer games.
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